Mix for True Accuracy

Cutting edge gaming technology such as immersive audio, delivers cinematic experiences that transport players into a more thrilling world. Game audio is a complicated thing and should be mostly transparent so sound consistency within game play is paramount. The challenge has become to produce ever more immersive soundtracks that work seamlessly with player interaction and control of the game experience.

Since the pandemic the current hybrid working method of splitting between remote and in the office will probably become more of a norm for at least the time being but the rooms we work in have a significant effect on what we hear. A dedicated studio space for audio is still a must in some capacity because most audio designers like having a dedicated mixing space they can trust. For immersive audio most of the work is aimed at users wearing headphones so having a pro level mix space allows you to mix with true accuracy in surround and stereo, and you can be confident that what you are hearing is a true picture of what is there.

Having dedicated recording spaces leads to much greater depth, detail and originality in the creation of soundscapes because the need for libraries is less. For dialogue, the room needs to be large enough but also dead enough at the same time to be able to hear the space the voice actor is in. If the room is too small and hasn’t been treated enough it’s going to sound very “boxy”. If you have a larger room that is treated well enough you should be able to hear the controlled space/size of the room.

The studio should be a comfortable space conducive to collaboration and creativity.  The equipment needs to fit around that requirement and not get in the way of the creative process. Having facilities designed and acoustically treated for accurate recording and mixing on 5.1 and 7.1 surround sound formats, makes mixing much easier. As immersive audio continues to develop and grow with VR at the forefront, maintaining acoustic quality in a properly calibrated reference room only supports the audio process.  

ADR the Essential Part of every Audiovisual Project.

Have you ever watched a movie and thought the dialogue audio seemed a little off sync from the accompanying video? The world we live in is noisy and sound can make or break a film’s success so ADR is an essential part of every audiovisual project. Automated dialogue replacement (ADR) is used to add dialogue already filmed in scene where the actor’s lines recorded on location are inaudible or unusable.

Covid has seen a huge shift to working remotely and although there has been success there have also been some difficulties.  Live direction can be more complex when recording ADR remotely. A voice actor doing this by themselves in their home studio will have at least three things to consider: the video, their performance, audio recording and the live direction technicalities. Starting and stopping recordings is important for ADR so the actor has to manage all the technical side of things too whereas if in a studio, the engineer will manage the session so they only have to worry about the performance.

Another challenge to recording ADR audio is re-creating the scene in the film. The job of the ADR team is to, at the very least, replicate the audio set up close enough to the original as technically possible. Getting the timing and pitch just right is essential because, as every actor knows, the slightest difference in the emphasis of a line can alter the scene’s meaning or feeling. The solution is to come into a controlled studio environment and re-record the lines that were inaudible on the location audio. We understand that sometimes there’s nothing that can be done on location and that’s when the studio comes into play for minimising unwanted background noise.

The advantages of having a professional studio can include having a space for up to 12 actors; the studio can also have mic points and headphone ports everywhere making it a great space for crowd recording too. It is possible to have a large projected image and several smaller screens around the room, ideal for checking sync. It is also important to have a good sized room, to minimise any bounce from the control room window, and any other reflections. As for the future, although much work is now being done at home the need for a professional sound studio has certainly not gone away.